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S17 - Funk's Funhouse: Finances (®)

2021-01-13

We all know that the league has been scratching their heads in regards to what to do with excess monies that each team has.  Some clubs have now surpassed the half billion dollar mark, and with nothing but contract buyouts and relocation, there isn’t much for them to use this for.  With the league's finances soon to be irrelevant for an even greater part of the league, I propose a few ideas to give General Managers something to do with their growing bankroll.  These proposals are all meant to be completed during the leagues offseason as a part of the leagues task sheets that are given out annually.  

 

Buy AP ($500,000/1AP)

The most common solution to the money problem is to simply allow teams to buy AP with what they have accumulated in their account.  My proposal is simply that, allow teams to buy 1AP for every $500,000.  In effect this is an expensive proposition, as a team with $500,000,000 could only cash in for 100 AP, which if we are being honest, isn't much.

The pro to this is it's an easy avenue all teams can use if they choose.  The implementation would be simple, as the league's finance office could administer it with ease prior to the season starting.  

 

Adjust boost tiers ($300,000,000)

The second proposal is much more expensive, but one that could help out clubs with a lot of banked AP.  In this proposal, the AP pay bands would go down one level from where they are currently for the course of one season (pre-season to the trade deadline).  That means 1AP can boost a player up to 65 in any category.  It also means that boosting an attribute from 81-85 could cost 15AP instead of current 20AP.  This is where this buy can really help out a team, getting average players to being good is one thing, however the beauty of this would be the ability to get a good player to becoming a great with much less work.  The biggest challenge may be simply keeping track of a slightly different set of rules, meaning the AP boost team will need to be on their toes to keep this implemented.

 

Boost to 90 ($200,000,000)

Next up is the idea to buy the ability to permanently give clubs the option to boost one attribute to 90.  This would be a lifetime boost ability, where the cost is the same as it costs to boost an attribute from 81-85.  Obviously, clubs will be able to choose what attribute they can choose to boost up, creating a potential way to really improve their roster.  With the cost of AP in this range, there will be work teams will need to do to take advantage of this, but high grossing AP clubs could really take full advantage of this proposal.  Clubs would need to have this added to their spreadsheet for the AP boost team, so no confusion is had when using this perk.

 

Position add ($150,000,000)

This proposal is for forwards only, and is only permittable for the forward to add a second position.  Oftentimes there are forwards that struggle to get a proper spot on a roster because they simply are trained for the wrong position.  This will allow teams the ability to help cultivate their roster, allowing clubs to get the best player and molding it into the roster.  With clubs only able to add a second forward position to this, there are a lot of forwards that wouldn’t qualify, with that in mind, there are still some players and some teams that could take full advantage of this.  

 

Position change ($300,000,000)

The final cash proposal for the league is to allow positional changes, more specifically, changing defenseman into forwards.  This is a hot topic in the league right now, and this year will be the last year defenseman are allowed to line up as a forward.  With this in mind, the league can help eliminate some of the glut of defenders that have no place to go, as well as help out teams that are in this situation.  With that in mind, there is one catch to this proposal.  Because a player is playing out of position and having to learn a new position, there will be an attribute decrease to the player up to a maximum of 15%.  This would be done via a random number generator and implemented in the offseason prior to the preseason.  

 

Ultimately, this should create some conversation with hopefully a few people in favor, and likely a few more people thinking these cannot be considered as good ideas for the league.  This isn’t the first time this topic has been broached (including by myself), further indicating that there is a great area of opportunity for the league to look into some creative options for the league to mull over.

 

WC: 823

 



Mario Fournier

We should had a category as follow, team can buy the service of a specialist to get an injured player to recover something like 30 CON

S17 - Funk's Funhouse: Finances (®)
Proposals to deal with that surplus cash you have

• 1 teams Like this  14 days
JP Ouellet good idea
14 days  0 teams Like this
Dave McGowan

I like where this is going, but some of these position changes could also be accomplished by a Camp, for a little less than proposed, if players meet a minimum threshold in a certain rating category (Ie 70 FO to be a C)

S17 - Funk's Funhouse: Finances (®)
Proposals to deal with that surplus cash you have

• 1 teams Like this  14 days
Dave McGowan This camp would only apply to players that have never played the desired position
14 days  0 teams Like this
JP Ouellet

I like those proposition Funk

S17 - Funk's Funhouse: Finances (®)
Proposals to deal with that surplus cash you have

• 1 teams Like this  14 days